
THE DEEP SPACE RADIO
COMPENDIUM
Part 1
HISTORY

THE 42 COLONIES
It has been roughly 210 thousand years since the dawn of interstellar travel. Though many records have been kept of our origins on the planet Earth, our birthplace was long ago abandoned and left to crumble. Mankind’s interference with the planet’s climate, our attempted harnessing of Sol's energy, and experiments with exotic matter in orbit all impacted the livability of Earth. As the early colonies established themselves as hubs of wealth and commerce, humans began to leave their birthplace behind for greener pastures.
These greener pastures were the 42 colonies, though most of them were still eons away from seeing their first settlers. Mankind spread through the stars in waves, first fleeing Earth for a small group of planets very similar in size and atmospheric makeup. Then, following the invention of planetary terraforming techniques, another wave lead us to previously uninhabitable planets with vast stores of valuable resources. The Sovereignty Wars drove yet another wave, as many colonies, in fierce competition with one another, attempted to establish as much influence as possible across the stars. And, finally, following the Sovereignty Wars’ conclusion, the treaty ensuring that all colonies would bear full authority over their own affairs drove a last push of colonists to the edges of our solar cluster, where humanity settled its most distant, strategically unimportant planets (like Chen).
The impact of near-relativistic travel on the human timescale was notable. The first planetary colonies have existed longer than our entire recorded history on Earth, while the newest have existed for mere hundreds of years. Yet, with the passage of time slowed for those who travel between the colonies, there are some space-faring families whose eldest members can remember the horrors of the Sovereignty Wars, or even the riches discovered during the settling of the Second Wave.
Each of the colonies is distinct and quickly develops its own culture. Some get along, others do not, but travel between the colonies has been largely unrestricted since the end of the Wars. A full list of all colonies, their general history, and their most important cultural exports, may be compiled when this author has an unfathomable amount of free time on his hands.

COMPUTERIZATION
As mankind took its first steps into interstellar space, the process was long and arduous. Passengers would enter the hibernation of cryo-sleep, getting their “frosty winks” as ships gradually accelerated to a mere 96% the speed of light before almost immediately turning around and beginning deceleration. Even the shortest interplanetary journeys took decades and were heavily limited in terms of weight, population, and energy consumption. Put simply, the process wasn’t fun and was barely profitable.
This was especially frustrating because, THEORHETICALLY, much faster, more efficient travel was possible. A series of recent breakthroughs from the world’s foremost physicist, Jinhui Cen (later referred to as the mother of space travel) had proven the feasibility of gravitational warping. Her concepts, applied on a grand and incredibly complex scale, could not only supply a ship with artificial gravity, but also offset the crippling effects of inertia. Given enough energy, channeled correctly, taking millions of outside variables into account, a starship could accelerate to 99% the speed of light in a matter of hours - perhaps even minutes.
Countless experiments were performed. Humanity had spent the last hundred years making rapid progress in the fields of computer science. They programmed vessels, both unmanned and piloted, with Madam Cen’s theorems, trying desperately to prove a new method of interstellar travel was possible. But no matter how many tests were launched, no matter how powerful or well-programmed their computers...the ships kept exploding. Some immediately, some after years of travel, but all of them, eventually, miscalculated a crucial factor and tore themselves apart.
Even as humanity invented supercomputers the size of a fingernail, no amount of programming could prepare the hardware for the otherworldly chaos of near-relativistic travel. There were too many unexpected variables, too many fluctuating energies, and not enough ships in the galaxy to teach a program how to handle them. But, when dealing with energies on these scales, one mistake is all it took to doom everyone aboard. The interstellar engineers of Earth were deeply frustrated.
Meanwhile, however, mankind's forward progress in computing was yielding results in other, seemingly unrelated fields. In the early 21th century, mankind briefly flirted with the idea of “generalized Artificial Intelligence,” attempting to create algorithms and programs that could operate at a level comparable to the human brain. After many decades of failed attempts, researchers began to realize: it’s incredibly hard to build anything even remotely close to the human brain from scratch. Wouldn’t it be much easier to simply copy one of the billions of brains we already have sitting around?
Technology that mapped neural networks was quickly developed (if there’s one thing we’d gotten good at, it was managing networks of electricity). But tests on cadavers were inconclusive - the electrical pathways in a deceased brain began degrading almost immediately. We would need to run our tests on living humans, but it was unclear whether a human body could survive the brain-mapping procedure, which involved running incredibly powerful currents of energy through the subject. Finally, with the goal of creating the first generalized AI models, a group of volunteers, later known as the First Generation, stepped forward and the procedure was attempted.
The results were shocking. The procedure was successful…but it worked too well. The brain mapping process didn’t just create a working neural net akin to the subject’s mind - it recreated the subject’s mind, fully functioning, within the computer. This wasn’t immediately clear to scientists, who realized only after weeks of unexplained computer glitches, that their colleagues were still alive within their hard drives.
Meanwhile, none of the subjects' bodies survived the procedure. For the First Generation, who expected either return to their previous lives or else a relatively quick demise, the knowledge that they would now be forced to live out their lives in the virtual world was a tragic one, though their continued stories are varied and well-documented.
As scientists looked back and forth between these two important puzzles (interstellar travel and computerization), it seemed inevitable that, eventually, someone would apply one to the other. If a brilliant, creative human mind could wield the raw computational power of a starship, perhaps it could navigate the chaos of near-relativistic travel in a way mere machines could not.
Though several dozen more human minds had undergone computerization by the time a test was set, it was one of the First Generation, Erik Canseco, who made the first attempt. After months of training, Canseco was the first human to safely pilot a ship to 99% of light speed and in return in less than 24 hours.
It had been made clear that the application of Cen’s theorems required both raw computational power AND an element of human creativity that couldn’t be programmed into a machine. With a trained, computerized mind supporting a ship, interstellar travel went from nigh intolerable to almost pleasant within a single generation.
Though computerization has been extensively studied in the millenia since these initial discoveries, it has never lost its place as the cornerstone of space travel.

DATE/TIME CONVENTIONS
As soon as humans departed the Sol system via near-relativistic travel, conventions regarding time and date became much more complicated. Traveling near light speed, time passed rapidly for those traveling, while it passed normally for humans still on Earth (or its small outposts within the Sol system). This problem only compounded as interstellar travel became more and more common.
After a few hundred years (relative to Earth), humans began using new date conventions to help keep things clear. Aside from a few small tweaks, these conventions have remained relatively unchanged to this day. Here is how to read a date in the interstellar age:
*The Month and Day*, *The Year of Your Personal Time Zone* - *Years Since The First Interstellar Voyage*
For instance, aboard the Cloudbreather, the date is 20 Boson, 2-210m. It’s the 20th day of that month (a Thursday) and the 14th month of the year (Boson). Being from Chen, it makes sense that passengers use the Chenish Calendar. When the Cloudbreather left Chen, however, it became its own “time zone,” and thus the year is only 2. Finally, for someone who’s been stationary the entire time, it’s been roughly 210,000 years since the dawn of interstellar travel (the “m” stands for millennia).
Of course, it’s highly uncommon for anyone to use the entire formal date. When living on a planet, the local date and year are most important and referencing how many millennia since we left Earth is obviously unnecessary. When travelling at near-relativistic speeds, the other details become more common.
If there’s one thing the current date makes clear, it’s that a huge amount of time that has passed since our departure from Earth. There are some human colonies which are almost ancient in their own right, having existed longer than all of recorded human history on Earth. Others, like Chen, were settled mere thousands of years ago. But, for frequent interstellar travelers, many of these grand swaths of time have slipped by almost unnoticed.

TERRAFORMING
When the colonization process began many thousands of years ago, the most precious resource in the galaxy was planets similar enough in mass and climate to Earth that human habitation was feasible. The few that were within reach of our colony ships were quickly settled and...now what? Mankind was forced to adapt.
Humans on the colony Hyacinth invented “Terraforming Spires”, massive unmanned interstellar missiles, more than a mile in length, that could travel at near-relativistic speeds through space before planting themselves like spears on the surface of an uninhabited planet. Each spire became a gas factory, cycling the atmosphere to create breathable air. Hundreds of these spires, planted remotely from afar, could even alter a planet’s temperature by adjusting the amount of greenhouse gases capturing heat from its star.
Once a planet’s atmosphere had reached a stable Earth-like state, the spires would seed the entire planet with airborne seeds and fungal spores. This carbon-based plant life speeds the terraforming process, filtering both water and soil while reshaping the terrain into familiar patterns conducive to human life. Life itself is often overlooked as the most powerful tool of terraforming.
Finally, very late in the process but before it is finished completely, the first wave of humans will arrive at the planet, having left their planet several decades after the first spires were launched towards their new home. These first colonists fine tune as necessary, adjusting gas proportions in the atmosphere, treating water, and landscaping while living aboard their ship, in a pre-fabricated shelter city, or even in newly constructed civilizations depending on the state of their new home.
Though the process isn't always a success and results can vary from planet to planet, the spire system became the gold standard of interplanetary colonization in the lead up to the Sovereignty Wars and remains so to this day. Dozens of spires were launched from Chen in the lead up to the Cloudbreather’s journey and passengers expect Beta to liveable by the time they arrive.

THE CIVILIZED GALAXY
The 42 colonies have remained relatively unchanged for the last 600 years. Even with the incredible speed of near-relativistic starships, there are limits to how far humanity can feasibly travel and, just as often, external factors that make expansion unprofitable.
First and foremost, due to the speed of the universe’s expansion, travel between galaxies is functionally impossible without faster-than-light travel, which remains a mystery. Thankfully, even our average-sized galaxy is unthinkably vast from the human perspective. Simply traveling from one end to the other, never stopping or slowing down, would take our fastest starships well over 100,000 years.
But the idea of settling even a fraction of our galaxy is largely academic at this point in time. Expanding out from Earth for hundreds of thousands of years, mankind has only managed to comfortably colonize a miniscule slice of the Sol system’s spiral arm. To put it in perspective, following the invention of Terraforming Spires, about 1 in every 9 stars has an Earth-sized planet suitable for colonization. There are at least 100 billion stars in the galaxy (though some estimates believe there are far more, as many as 400 billion). Thus far, we have settled only 42. Any way you slice it, this accounts for far less than 1% of the galaxy’s total area.
So what’s stopped us from expanding further? The short answer is nothing! Although the pace of galactic expansion has slowed following the fervor of the Sovereignty Wars, and many planets on the edges of human territory have hit some kind of external barrier that makes the next leap forward difficult, these relaxed centuries are hardly a blip in galactic time. The Cloudbreather’s journey to Beta, while noteworthy for the humans who happen to be living through this moment, is just the latest in an endless pattern: humans expand up to an obstacle, establish a status quo, become comfortable, and inevitably push past it. The cycle is in progress on every border planet throughout human space. Chen just happened to be the next to expand, with the Cloudbreather pushing past a series of turbulent nebulae on its way to HR 24-63 Beta.

OLD EARTH
Many millenia after mankind had left the Earth, a coalition of historically-minded humans began an effort to restore it to its former state. With the backing of several colonies, they launched a set of Terraforming Spires into Old Earth to fix the damage done by our ancestors.
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The process was a complete success and Old Earth is now a heritage site for all of humankind - a massive historic park and scientific common ground where we can continue to explore our future by looking back into our past.
To avoid any potential conflict or claims of superiority, no permanent colonies are permitted on Old Earth, and any extended time on the planet must be closely monitored. Those who live on Old Earth to maintain the infrastructure or facilitate the tourist industry retain citizenship with their previous colonies.

THE SOVEIRGNTY WARS
The Sovereignty Wars were the longest and most devastating wars in human history, technically a series of interconnected conflicts between rival planetary colonies vying for territory, resources, and future control of colonized space.
Following the birth of interstellar travel, mankind enjoyed a period of relative peace and stability. At first, just getting to another planet was a difficult task; waging war between them was an impossible proposition from a time/cost standpoint. Later, after the invention of Terraforming Spires, there was ample space for everyone - large planets would routinely launch state-funded colonist missions to spread their reach and these super powers rarely bumped into each other.
Over many millenia, however, it became clear the vastness of space wasn’t as infinite as it first appeared. Even after terraforming, there were only so many nearby planets capable of supporting human life. Even more important, the market for rare minerals and resources used in interplanetary travel made the ownership of certain mining planets and asteroid belts essential for lasting power. Before long, colonies were jostling for strategically important territories, with small skirmishes breaking out on the outskirts of civilized space.
These inevitable logistical pressures were paired with the dangerous impulses of human nature. Dreaming of an interstellar human civilization united under a central government, and separated from their enemies by light-years, human politicians on the major colonies of Titania, Hyacinth, and New Earth began pursuing the goal of interstellar domination. With further expansion outward from these central colonies an increasingly expensive undertaking, the galactic cluster was becoming a powder keg, ready to light at the smallest provocation.
Most historians now recognize the Spiring at Sitir as the spark that began the true conflict. Sitir was a valuable planet, rich in resources despite its mediocre liveability, and had been claimed by all three of the major colonies, though by this point communications between them was infrequent and tense. New Earth was the first to settle a human colony on the planet and rapidly expanded civilization there with a surge of colonists (perhaps in an effort to strengthen their claim of ownership).
It’s unclear whether what happened next was intentional, an oversight, or simply a tragic miscommunication. On one fateful morning, Terraforming Spires, launched from Titania but built on Hyacinth, appeared on Sitir’s long-range scans. With mere days until they broke atmosphere, a mass evacuation of the planet was attempted, but there simply weren’t enough ships to remove the several million people who were already living on the planet. After three days of desperation and chaos, the terraforming spires blasted into Sitir, killing everyone on the surface. The death toll was never confirmed, but is agreed to be in the millions.
Terraforming Spires were supposedly programmed such that they could not deploy on a settled planet. Titania claimed Hyacinth had sold them sabotaged spires, Hyacinth claimed user error and strongly implied tampering on the part of Titania, New Earth demanded justice from both parties. All three began outfitting their interstellar ships for combat.
In a matter of days, battle fleets were deployed from each colony to secure their “rightful property” across the galaxy. Several smaller, opportunistic colonies also joined the fray as this aggressive expansion became normalized, and the remaining colonies were forced to claim alliance with one side or another to survive.
Conflict escalated from interstellar dogfights, to massive armada clashes, and finally to full assaults on planetary civilizations. Though the time between battles was often lengthy due to the long travel time between fronts, the bloodshed was massive and the situation ongoing for tens of thousands of years (from the perspective of a stationary person). The total human population of the galaxy was reduced by roughly 15%, with a death toll in the billions.
But as the wars dragged on, many colonies (originally settled by the major powers) began to question their allegiance to these distant leaders, many of whom had never even been to the planets whose lives they were sacrificing. Though the first settlers to a planet may have been loyal to the government which sent them, one could hardly expect their 20th generation of progeny, hundreds of years later, to feel the same. Titania, New Earth, and Hyacinth increasingly found themselves fighting two wars: one against each other, and one to maintain control of the colonies they had begun the fighting for.
The balance of power began to deteriorate. Even as their weapons became more and more powerful, the economies of the major powers were collapsing without subservient colonies to support them. For the first time in centuries, the prevailing sentiment among the major powers was that the war must end, and soon. But who would emerge from the destruction a winner and who would carry nothing but an unfathomable death toll into the future?
The answer came unexpectedly when, on a day just like any other, a strange weapon was activated by an small, unmarked ship outside Titania’a solar system. The nature of the weapon, the identity of its operator, and the government who ordered its deployment, have never been discovered. What is known is that, from the relatively small unmarked ship, a beam of energy was deployed and struck Titania at light speed minutes later. Within seconds, the planet was completely atomized, its population and eons of history dissolved in a heartbeat.
This terror, unprecedented in human history, shocked the colonies to their core. And with no colony claiming responsibility for the genocide, it forced all parities to do the unthinkable: enter peace talks to ensure nothing like this would happen again to any of them.
The treaty, which ensures that every human colony has the right to self-governance, has held a tentative peace in place ever since its passage, though the specter of the Sovereignty Wars, the folly that began them, and the horror which ended them, continue to haunt humankind.

CHEN
Chen was the 40th colony settled in the civilized galaxy, one of the small planets settled by humans taking advantage of the post-war treaty which established full independence for all colonies.
The fact that Chen was not settled during the wars themselves is a good indication of the planet’s low strategic importance. Located in a distant fringe of human territory, cut off from further expansion by several turbulent nebulae, Chen is notably smaller than Earth with no exports of particular value to the rest of the colonies. It’s been about 1500 years since the first human settlers arrived and, since then, Chen has established itself as a largely agricultural planet with several modest cities, the largest of which are Trona, Dojin, and New Cairo.
Chen’s small size results in noticeably lower gravity, which humans in settled areas augment with large gravity generators to maximize comfort. In the boonies, however, farmers and small town folk learn to live with lighter weight - which can actually be helpful in conserving energy when operating massive, industrial farm equipment.
The lower gravity also results in strangely large, globular raindrops, which fall frequently due to the dense, cloudy atmosphere. Sunny days are incredibly rare on most parts of Chen, which is actually an intentional, temperature-regulating effect of the terraforming process (Chen is farther away from its star than Earth was to Sol). In Dojin, the “sun” is visible so rarely that its appearance will prompt days off work and celebratory markets in the city’s streets.
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Roughly 80% of the planet's surface is covered in water, which was formerly frozen but has since thawed due to human terraforming. Humans have built their settlements on the planets two resulting continents, the Highlands (which have a higher elevation and slightly hilly terrain) and the Lowlands (which are relatively flat and just above sea level), with the latter larger in terms of area and slightly more useful for agriculture.
Chen, as one of the most recent colonies settled, is also home to several decommissioned colony ships, which have remained in high orbit, lifeless, since transporting their human payloads to the planet. Among these were two elderly vessels, the Space Transport System (STS) 58 “Skybreaker” and the STS 45 “Cloudbreather”, both remnants of a bygone era of colonization left to rot in the skies.
Of course, any functional colony ship, no matter how old, is a valuable commodity. But, due to their age and disrepair, a coalition of Chenish citizens were able to buy the Skybreaker and Cloudbreather back from the Chenish government at an unusually affordable rate (the government was tired of having to maintain the decrepit ships, which were becoming more and more expensive to keep in the sky while doing absolutely nothing for the Chenish economy). Before long, Chen became the unexpected launching site of a new colonial mission to its nearest inhabitable neighbor, HR 24-63 “Beta”.